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Albert & Otto (Xbox)

Developed by K Bros Games, Albert & Otto was first released on PC (Steam) back in 2015 (currently available for £3.99) and is available today on Xbox One for £9.59. It will also be making its way to PS4 on the 16th/17th of January for NA/EU.


Albert & Otto is a 2D side-scrolling, monochrome (apart from the red bunny), puzzle platformer game which has been handcrafted to a hauntingly beautiful standard alongside equally brilliant sound effects of which I can still hear the sheep’s screams. You’ll find out what I mean soon enough.

Albert & Otto’s full game title is ‘Albert & Otto: The Adventure Begins’, the first instalment of what is planned to be a four-part story. The game is set in Germany, 1939 and you play as Albert and you’re searching for a mysterious girl with bunny ears. Whilst playing through, it wasn’t abundantly clear that there was any real story to be told and if I hadn’t read the brief summary in the press kit, I probably wouldn’t have realised. As you progress further through the game you discover little clues about her through post boxes and shards, these also double up as your collectibles. You’re not alone for long, though as you soon find Otto, a cute little bunny which just so happens to be magical.


Together Albert & Otto make a fantastic team with the ability to double jump, levitate objects, shoot enemies and use electricity to turn on switches. Use your wide range of skills to your advantage by grabbing sheep to use as a makeshift raft across the waters or even setting them on fire to light up your path… I know, I’m a monster.


The puzzles you are faced with as you make your way through the chapters aren’t too troublesome and you’ll soon figure out the best route through. Naturally, they do get more difficult the further into the game you get because of the sheer number of things required to do in a relatively short amount of time. The boss encounters were a good challenge and I’ll be honest, it was through trial and error that I managed to work it all out but the feeling of satisfaction when I finally managed to destroy them was absolutely worth all of the stress involved.


In a game like this, it is absolutely vital that the controls are on point. Frustratingly, I found the controls to be unresponsive far too many times. More specifically the jump button (A) completely failed on numerous occasions which ultimately led to my death. Dying in the game is not a huge issue because the game autosaves so frequently that you never really lose much progress but it becomes a rage inducing problem when there are achievements for not dying in parts of the game. 

Overall, I loved playing through Albert & Otto but the issues with the controls were off-putting. I feel like for the price, the game was over far too quickly as without retrying chapters to unlock remaining achievements I managed to complete it in just a couple of hours. In all honesty, it was disheartening when “To be continued” popped up on the screen as I felt like I’d only just started to really get immersed in the game before it was all taken away from me. If I had to give it a score it would be 7/10. All being well, I really hope to see the remaining episodes released sooner rather than later!


Albert & Otto has 12 achievements available for a total of 1,000 Gamerscore. Albert & Otto is a relatively quick and easy completion for those of you who are achievement hunters. The majority of achievements are going to be unlocked through natural gameplay but there are a few trickier ones, such as defeating bosses without dying. There are a couple of collectible achievements but again, fairly straightforward. If you need any help or guidance with any of the achievements then head over to True Achievements where you will find plenty of useful information.


A game code was provided for the purpose of this review. Thank you!
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