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Monster Energy Supercross - The Official Videogame (Xbox)

Developed by Milestone S.r.l., Monster Energy Supercross – The Official Videogame (hereinafter referred to as Monster Energy Supercross) is available now on PC (Steam) for £29.99, PS4 for £49.99 and Xbox One also for £49.99.

Monster Energy Supercross is a fantastic looking game. I love how whilst racing around the track, the focal point is very much ahead of you whereas the scenery in your rider’s peripheral seems almost blurred; adding to the immersion of the game giving you a great feeling of speed and momentum.

Sound effects are very good and I like how from time to time over the roar of your engine you can hear the ambient stadium noise. I have had sound cut out completely during a race which was very distracting and was only fixed by restarting the game.

Monster Energy Supercross is also an Xbox One X Enhanced title however frustratingly, I have still experienced framerate drops (nearly always when approaching and crossing the finish line), texture issues when they haven’t loaded correctly and unfortunately, occasional crashes.

The controls can take a little getting used to if you are new to racing titles, but you do have the option of customising your controls to suit your playstyle. You can alter things such as assisted or unassisted weight lean, braking controls, which is brilliant for people who may be new to the world of supercross as well as experts who crave more of a challenge.

You can race using the official riders from 250SX (East and West) and 450SX AMA Supercross championship, but one of the features I was very excited about is being able to create my own rider for the career mode. Disappointingly, I couldn’t create a female rider. I appreciate that the world of motorsport is very male-dominated and if the game is going for a more realistic approach then that is fine but if you’re allowing “custom” characters then surely it wouldn’t have been hard to add a female option. As is stands, I now have a male rider who goes by the nickname “Sophie”.

Whilst customising your rider’s details you can also choose a rider number. I hope you have the patience of a saint because there is no way of inputting the number you want manually so you’ll have to wait and go one number at a time which I did, only to find that the number I wanted was unavailable. There are hundreds of customised items for both your rider and the bike, which you can buy with your hard-earned credits.

Whatever it is that you are doing in Monster Energy Supercross, you are always earning money and XP. I love that you are given freedom in this sense and aren’t prevented from getting the most out of the game because you happen to favour one of the modes.

You can race on the official tracks and you can also create your very own racing track which you can upload for other players to race on. I have found that the AI seems to struggle with adapting to custom tracks as they crash almost all the time.

Which brings me on to my biggest issue with Monster Energy Supercross. The AI. I have found the AI to be unnecessarily aggressive in parts of the races that don’t warrant it. It feels as if the AI are completely oblivious to your rider’s existence and will happily crash straight into the back of you. If you try returning the aggression, then they are essentially brick walls and will remain unaffected by any contact made by you whilst you go flying off the track. Thankfully, you have the ability to rewind the race and hope for a better outcome. 

During qualifying races, the AI seems to be on an entirely different difficulty level compared to the actual races in that I can’t manage to get pole position very often but when it comes to the race itself, I am easily clear of any other rider by at least 6 seconds. I get the feeling that the AI just haven’t been balanced very well throughout the entire game.

There are five different modes in Monster Energy Supercross which are:
  • Single Event – Choose your class, pick your rider, track and then race.
  • Time Attack – Like single event but against the clock to set the fastest possible lap time.
  • Career – Start off at the bottom of the 250SX and work your way through the ranks, impressing sponsors, to ultimately become the 450SX champion.  
  • Championship – Single championship mode where you can race as your favourite 250SX or 450SX rider. Follow the official championship calendar or create your own schedule in the custom championship.
  • Online – Race online against other players (up to 12 total in a race).

Overall, whilst this is probably one of the best motocross games I have played, I find it is still lacking in certain departments specifically regarding (overly aggressive) AI behaviour. If I had to give it a score it would 7/10, a few tweaks to the AI and some technical polish would leave a product that Milestone should be incredibly proud of and a must buy for motocross and racing fans alike.

Monster Energy Supercross has 50 achievements available for a total of 1,000 Gamerscore. The achievement list is what you would expect from a racing game. Most of the achievements will be unlocked by simply playing through (and winning) each of the events as well as a couple of miscellaneous ones for not falling off your motorcycle, creating your own track and creating your own custom rider. If you need any help or guidance with any of the achievements, then head over to True Achievements where you will find plenty of useful information.

A game code was provided for the purpose of this review. Thank you!
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