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de Blob 2 (Xbox)

Developed by BlitWorks, de Blob 2 has been remastered and is available on PC (Steam) for £17.99, PS4 for £24.99 and Xbox One for £23.99.

Comrade Black is up to no good again and is trying to eradicate colour from the world. Blob, with help from Papa Blanc and his followers, has his work cut out for him to restore colours back to the citizens of Prisma City.

de Blob 2 is a vibrant and colourful looking game with large sized levels, which have plenty of blank buildings, landscapes and hidden tunnels available to bring back to life. For the most part, the game runs very smoothly but I have had, on occasion, some framerate issues that seem to occur when nothing of note is happening in the game to warrant it.

The soundtrack is catchy and full of energy which suits the game perfectly. The music changes from level to level which was appreciated as it helped to diversify the levels from each other. The sound effects easily overpower the music which I think is wholly intended. They are fun and have been implemented to a very high standard with lots of banging and squelching as you bounce around the world. 

The controls are quite simple to learn and you are slowly introduced to them as you play through the beginning stages of the game. Frustratingly, I found the controls to lack responsiveness at crucial times such as when aiming at Z pads or enemies in quick succession (when you need it to be perfect), targeting specific enemies was sporadic at best (RS to switch between enemies was frankly not quick enough) or when jumping (which is almost all of the time!). There were far too many times, especially in later levels when my jump wouldn’t register or Blob would go flying off the edge of the platform to his death.

There are 12 single player story levels available to complete with buildings to paint, citizens to rescue and collectibles to… collect acquire. Although the levels change in design, the requirements essentially remain the same throughout, you need to restore colour to certain buildings with some buildings requiring specific colours. Objectives are laid out for you to follow and you’re given a set time to complete it all in. As you progress through the levels, there are several types of enemies introduced providing more of a challenge as you’ll have to kill them all first. You can play on either easy or normal difficulty but keep it in mind that if you play on normal then switch to easy, if you want to go back to normal you will have to restart the entire game on normal. 

My biggest frustration with de Blob 2 is regarding the timer. I feel like it is such an unnecessary feature and doesn’t provide anything other than a reason not to play the game. The game wants you to explore and colour absolutely everything in, but it doesn’t want that to happen on your terms, instead, you must wait until you’ve finished all other level requirements before you’re essentially allowed “free time” before choosing to move on to the next level. 

I appreciate that you can pick up little clocks after carrying out different tasks but when the time is already running low, and with hit and miss controls, the last thing I want to be doing is wasting more time by trying to locate buildings to colour in, etc. There is always the option of playing through on "easy" which gives you more lives and significantly more time to complete a level but If I am being brutally honest, it just really turned me off wanting to play the game.

You can purchase upgrades for Blob in the main menu with the inspiration (lightbulbs) that you collect in levels. These will increase maximum size, the number of starting lives and recharge costs just to name a couple of them. You can attempt to complete the game without purchasing an upgrade, but they really do make life easier.

You can play split-screen, local co-op in the party mode where you can complete challenges on each level but honestly, the point scoring system is bizarre and quite unfair. The person who completes most of the objectives tends to end up with less score because they happen to be further away from the reward drops which give the higher end score.

With remasters, you’d expect previous issues with things such as controls, camera angles and framerate to have been addressed. In my opinion, a remaster should be about introducing the game to a new audience but just as importantly, it should also be about bringing the game back into the spotlight for people to re-engage with. Unfortunately, I don’t feel like this has happened in de Blob 2. Spending a little time addressing these issues would go a long way to providing an experience that would make the game be worthy of playing a second time around.

Overall, de Blob 2 isn’t a bad game to play in short bursts especially if you don’t want to focus on anything too much. Unfortunately, the game is let down by unresponsive controls, unreliable targeting and repetitive gameplay. As a result of this and because it is a remaster which hasn’t improved on the original (bar slightly updated graphics), I would give it a score of 6/10.  

de Blob 2 has 26 achievements available for a total of 1,000 Gamerscore. A decent sized achievement list with mostly progression based achievements which will unlock through natural gameplay. There are also collectible related achievements as well as completing levels to 'gold' standard which may take some time if you're not focusing on achievements in your first run through the game. If you need any help or guidance with any of the achievements, then head over to True Achievements where you will find plenty of useful information.

A game code was provided for the purpose of this review. Thank you!
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