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Metropolis: Lux Obscura (Xbox)

Developed by Ktulhu Solutions, Metropolis: Lux Obscura is available now on PC (Steam) for £5.59, PS4 for £7.99, Nintendo Switch for £7.19 and Xbox One for £6.39.

Metropolis: Lux Obscura is a story-driven, match three puzzle fighting game portrayed through comic strip storytelling. You play as Jon Lockhart who has just finished doing time in prison for a murder he didn’t commit. Now, you have one thing on your mind and that’s cold-blooded revenge for the person who framed you but first, you’ll have to try and figure out who that was.

As always, I will avoid revealing any story related spoilers throughout my review.

I like how Metropolis: Lux Obscura has been designed with careful attention to detail ensuring immersive gameplay, it has a film noir atmosphere as well as numerous scantily clad women which means that it is not suitable to play when kids are around. Adding to the atmosphere of the game is the equally impressive music and voice acting which stood out to me the most.

The controls are very simple, and you’re given an introduction into how the combat works when you begin but it is essentially just like any other match-three game, try to match as many of the same types of tile so that you can deal the highest amount of damage to the enemy as possible. The several types of tile will do different things such as fill your rage meter, replenish some health and do different types of damage to the enemy you’re currently facing. You also have to contend with police badge tiles which will do damage to you, so watch out for those because if your health reaches 0, you have to start again.

Each of the enemies you encounter is tough but are by no means impossible to beat, even if it does take a couple of attempts to succeed. The combat is turn-based and you’ll notice that the enemies will only attack after ‘X’ number of moves (varies enemy to enemy) so you have plenty of time to damage them/heal up.

After each fight, you will be given a skill point to assign to one of four skills available to you. The skills on offer are randomly generated and there is a total of 12 possible skills in the game. These provide benefits such as being able to replace police tiles with rage tiles on 4+ matches and being able to regenerate some health during combat just to name a couple. You can also upgrade individual skills to make them even more powerful. Unfortunately, I feel like the skills are a little wasted because the game is so incredibly short, so you don’t get the chance to fully appreciate any of them before its already game over.

There are multiple endings for you to experience which promotes replay value of the game and provides the opportunity for the story to have more time to fully expand its chain of events. I liked how you are given the option of being able to pause the cutscenes if you need to step away from the game momentarily, all too often I get distracted by real life and end up missing crucial plot twists. Sadly, even with multiple endings, Metropolis: Lux Obscura lacks longevity.

Overall, I really enjoyed Metropolis: Lux Obscura and the different endings were intriguing. If anything, I wish the game was longer because just as you thought things were starting to get interesting, it was over. If I had to give it a score it would be 7/10.

Metropolis: Lux Obscura has 23 achievements available for a total of 1,000 Gamerscore. The achievements are mainly progression-based ones which will unlock naturally as you play the game. Some of them will require multiple playthroughs as you can have different events occur depending on your actions as you go along. If you need any help or guidance with any of the achievements, then head over to True Achievements where you will find plenty of useful information.

A game code was provided for the purpose of this review. Thank you!
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